Railroad tycoons, baseball team management, open-world RPGs, sailing uncharted waters, searching for treasure under the sea, and freeform virtual toys. These aren't the "greatest hits" of computer games from several different game makers -- this is the work of Artdink. Both a pioneer and innovator, Artdink's legacy spans nearly 30 years of mostly simulation games on subjects most didn't touch until years after their release. And some of their other games are just plain weird. This issue goes over the highlights of the Artdink catalog, from the good and the bad to especially the weird, with special attention paid to their contemporaries and their longest-lasting franchises.
Also in this issue
- Devil Summoner: Soul Hackers
- Wacky Worlds
- The Island of Misfit Hardware