Generated by All in One SEO v5.0.0.1, this is an llms.txt file, used by LLMs to index the site. # SCROLL Video game history uncorked ## Sitemaps - [XML Sitemap](https://scroll.vg/sitemap.xml): Contains all public & indexable URLs for this website. ## Posts - [Arcade Games That Time Forgot: The Great Ragtime Show](https://scroll.vg/blog/arcade-games-that-time-forgot-the-great-ragtime-show.html) - This article originally appeared on GamePro.com.Arcade Games That Time Forgot is a feature about weird, brilliant, kooky, terrible, or just interesting arcade games. Why just arcade games? Because while arcades gave us plenty of amazing games that are now classic franchises, it wasn’t unlike the PC market, where any ol’ group of people could make - [Arcade Games That Time Forgot: Strength & Skill](https://scroll.vg/blog/arcade-games-that-time-forgot-strength-skill.html) - This article originally appeared on GamePro.com. Arcade Games That Time Forgot is a feature about weird, brilliant, kooky, terrible, or just interesting arcade games. Why just arcade games? Because while arcades gave us plenty of amazing games that are now classic franchises, it wasn't unlike the PC market, where any ol' group of people could - [Covering Famicom Music on a Famicom](https://scroll.vg/covering-famicom-music-on-a-famicom-html/) - Musician Ken Matsuzaka -- who I know best from a series of piano covers -- updated his YouTube page with a new set of videos from a recent live performance. Together with a few friends, they put on a small concert of familiar Famicom chiptunes, except that it was all performed through an actual Famicom. Each - [Arcade Games That Time Forgot: Pistol Daimyo's Adventure](https://scroll.vg/2011/05/12/arcade-games-that-time-forgot-pistol-daimyos-adventure-html/) - This article originally appeared on GamePro.com. Arcade Games That Time Forgot is a feature about weird, brilliant, kooky, terrible, or just interesting arcade games. Why just arcade games? Because while arcades gave us plenty of amazing games that are now classic franchises, it wasn't unlike the PC market, where any ol' group of people could - [Arcade Games That Time Forgot: Hotdog Storm](https://scroll.vg/2011/05/19/arcade-games-that-time-forgot-hotdog-storm-html/) - This article originally appeared on GamePro.com. Arcade Games That Time Forgot is a feature about weird, brilliant, kooky, terrible, or just interesting arcade games. Why just arcade games? Because while arcades gave us plenty of amazing games that are now classic franchises, it wasn't unlike the PC market, where any ol' group of people could - [Noobow](https://scroll.vg/noobow-gb-html/) - Noobow is deceptively great: it's a Game Boy game based on a license (the eponymous Noobow, mascot for a line of cute merchandise), but, ah, it's made by the masters at Irem, and it's a clever puzzle platformer. There are no HUD elements or any onscreen direction, but you're nevertheless encouraged to keep an eye - [Arcade Games That Time Forgot: Mirai Ninja](https://scroll.vg/2011/06/03/arcade-games-that-time-forgot-mirai-ninja-html/) - This article originally appeared on GamePro.com. Arcade Games That Time Forgot is a feature about weird, brilliant, kooky, terrible, or just interesting arcade games. Why just arcade games? Because while arcades gave us plenty of amazing games that are now classic franchises, it wasn't unlike the PC market, where any ol' group of people could - [Arcade Games That Time Forgot: Snow Bros. 2](https://scroll.vg/arcade-games-that-time-forgot-snow-bros-2-html/) - This article originally appeared on GamePro.com.Arcade Games That Time Forgot is a feature about weird, brilliant, kooky, terrible, or just interesting arcade games. Why just arcade games? Because while arcades gave us plenty of amazing games that are now classic franchises, it wasn't unlike the PC market, where any ol' group of people could make - [Arcade Games That Time Forgot: Dancing Eyes](https://scroll.vg/arcade-games-that-time-forgot-dancing-eyes-html/) - This article originally appeared on GamePro.com. Arcade Games That Time Forgot is a feature about weird, brilliant, kooky, terrible, or just interesting arcade games. Why just arcade games? Because while arcades gave us plenty of amazing games that are now classic franchises, it wasn't unlike the PC market, where any ol' group of people could - [Tall Tales](https://scroll.vg/tall-tales-html/) - Did you happen to see the news last week about Charlotte Toci, the Bandai Namco Europe community manager (or "junior community manager," apparently) who wrote some posts on Facebook responding to a fan asking about the PS3 version of Tales of Vesperia, and if BN would still localize it and bring it out (Vesperia on - [Legendary Mistakes](https://scroll.vg/legendary-mistakes-html/) - The Mega Man series used to be built on fan input. Maybe you know about the boss design contests that the development team would promote in the NES days, before the next big sequels would come out. They would field submissions from all over Japan (and North America for Mega Man 6). It was kind - [Shell Shock](https://scroll.vg/shell-shock-html/) - Last Thursday, I posted a tweet. A typical tweet, if you know me. I was bringing attention to a ridiculous iOS app I found: "Ninja Turtles" by Namphuong Star. All you need to see are the screenshots and read the description. Like, seriously, go look; I don't need to paste it here. For anyone who - ['History of Portable Consoles' at 1UP](https://scroll.vg/history-of-portable-consoles-at-1up-html/) - Recently, the most SCROLL-ish article I've written yet didn't put in SCROLL was published today at 1UP: The Hysterical History of Portable Consoles (I do take full responsibility for the title), which is, as it says, a history of all the different attempts to shrink game systems into utlimately expensive portable units, and revists such - [Shifty Supercade](https://scroll.vg/shifty-supercade-html/) - You might remember the beginning of Valiant Comics, when their first big titles were under the "Nintendo Comics System;" officially-licensed comic books featuring Super Mario, Captain N, The Legend of Zelda, and a few others. It was potentially a great opportunity to get original stories from games that deserved them, but the comics were essentially - [Ridge Racer's Hairpin Curve](https://scroll.vg/ridge-racers-hairpin-curve-html/) - In the past week or so I've been playing Ridge Racer Unbounded, a game I've been interested in for the better part of the year. When it was first revealed, It was shockingly amusing to see almost no one share my measured interest, and instead spew a lot of angry kneejerk responses -- mainly just - [Screen Refresh](https://scroll.vg/screen-refresh/) - ​Hi, and welcome to the new SCROLL. For 2013 I thought it'd be nice to refresh the site along with the magazine, and generally give people something nicer to look at. Though I'm sure I'll still be tweaking the design for a few days after this post, I nevertheless think this new setup lends a - [3D Galaga's LD Callback](https://scroll.vg/2011/02/10/3d-galagas-ld-callback-html/) - Namco recently revealed both halves of their upcoming Nintendo 3DS title Pac-Man & Galaga Dimensions. The Pac-Man game, Pac-Man Tilt, is a kooky platformer with gyro sensor gameplay, lots of wild colors (apparently every new Pac-Man game needs to look like a VHS-era CGI acid trip), but no 3D support, probably to lessen the motion - [The Retro Game Challenge 2 Fan Translation](https://scroll.vg/2011/02/20/the-retro-game-challenge-2-fan-translation-html/) - The beginning of February was fun -- besides starting SCROLL, romhacker xvirus of Orenji Translations revealed, at virtually the same time, that he had cracked the surface of Game Center CX: Arino no Chousenjou 2, the sequel to Retro Game Challenge, and put out feelers for people who can help get the game translated (as - [バイ、ハドソン](https://scroll.vg/2011/02/08/550951604463-html/) - A short time after Konami took full ownership of Hudson (they already had a majority stake, so that shouldn't have been too surprising), their US branch, Hudson Entertainment, has been shuttered. Hudson Entertainment wasn't exactly an upper-crust publisher -- Hudson as a whole kind of stagnated compared to their heyday in the 8- and 16-bit - [Omega Four Point Oh](https://scroll.vg/2011/03/26/omega-four-point-oh-html/) - After being squeezed out of 1UP, beginning SCROLL, getting a full-time gig at GamePro, and most recently, the news of Hudson probably-maybe canceling their 3DS projects, I thought now would be a good time to talk about something I'd been wanting to for quite a while; a particular episode in my career that wasn't as - [Arcade Games That Time Forgot: Dino Rex](https://scroll.vg/2011/05/05/arcade-games-that-time-forgot-dino-rex-html/) - This article originally appeared on GamePro.com. Arcade Games That Time Forgot is a feature about weird, brilliant, kooky, terrible, or just interesting arcade games. Why just arcade games? Because while arcades gave us plenty of amazing games that are now classic franchises, it wasn't unlike the PC market, where any ol' group of people could - [Kickstarting SCROLL Issue 10](https://scroll.vg/4-2013-kickstarting-scroll-issue-10/) - ​Coming off the release of SCROLL 09, it's time for me to get started on the next issue. With every issue, I try to keep the cover subjects secret, just because (and because sometimes I change my mind halfway through), but you do get hints towards the end of the issues on the "Next" page. - [Summer Success](https://scroll.vg/5-2013-summer-success/) - ​(Reposted from Kickstarter.)What a wild few weeks! Who knew that some schmuck could have a successful Kickstarter campaign about his borderline egotistical video game magazine, with an issue about a game practically no one outside Japan has heard of -- and without a video, a bunch of stretch goals, or connecting to Facebook! Gasp!Seriously though, ## Pages - [Shop](https://scroll.vg/) - Video game history magazine, 2011-2015. Purchase all issues here. - [Summer Vacation Confidential](https://scroll.vg/extras/summer-vacation-confidential/) - A SCROLL 10 Extra Contents Origins Boku no Natsuyasumi 1 Boku no Natsuyasumi 2 Boku no Natsuyasumi 3 Boku no Natsuyasumi 4 Attack of the Friday Monsters! In Conclusion Origins —I first found Boku no Natsuyasumi in 2000. It was in a little anime magazine, and they had a game section, and they had a - [My Account](https://scroll.vg/myacct/) - [View Cart](https://scroll.vg/cart/) - [Privacy Policy](https://scroll.vg/privacy-policy/) - PRIVACY POLICYLast updated January 01, 2025This Privacy Notice for Bipedal Dog LLC ("we," "us," or "our"), describes how and why we might access, collect, store, use, and/or share ("process") your personal information when you use our services ("Services"), including when you:Visit our website at http://147.224.54.217:8001 or any website of ours that links to this Privacy - [Checkout](https://scroll.vg/checkout/) ## Headers - [Main Header (no Cart)](https://scroll.vg/main-header-no-cart/) - [Main Header](https://scroll.vg/?liquid-header=main-header-2) - [Smaller Header](https://scroll.vg/smaller-header/) ## Footers - [Main Footer](https://scroll.vg/main-footer/) - © 2011 - 2026 Bipedal Dog Privacy Policy ## Product Layout - [layout1](https://scroll.vg/?ld-product-layout=layout1) - SCROLL 01: EnduranceSelect options SCROLL 02: QuestsSelect options SCROLL 03: The Cute IssueSelect options SCROLL 04: The Unknown XboxSelect options SCROLL 05: Love Is All AroundSelect options SCROLL 06: Codes of Our LivesSelect options SCROLL 07: Let’s Kick Shell!Select options SCROLL 08: The Totally Loaded and Fortified Irritating Spirit of Battle Unit JalecoSelect options SCROLL ## Products - [SCROLL 09: Artdink: The Wild, Pure, Simple Life](https://scroll.vg/issues/09/) - Or buy it in print: Railroad tycoons, baseball team management, open-world RPGs, sailing uncharted waters, searching for treasure under the sea, freeform virtual toys -- these aren't the "greatest hits" of computer games from several different game makers, this is the work of Artdink. Their legacy spans nearly 30 years of (mostly) simulation games on subjects most developers didn't touch until years after their release. Then again, some of their other games are just plain weird. This issue goes over the highlights of the Artdink catalog, from the good and the bad to especially the weird, with special attention paid to their contemporaries and their longest-lasting franchises. March 15, 2013 - [SCROLL 12: Introducing MSX](https://scroll.vg/issues/12/) - Or buy it in print: Cover A Cover B Cover C In 1983, the MSX personal computer standard arrived in an already saturated market with machines of all shapes, sizes and capabilities. Nevertheless, it rose to become a known quantity in Japan and Western Europe -- but in North America, birthplace of the PC, MSX was practically nonexistent. An odd twist, considering it was based on a domestic company's design and got backing from Microsoft. As a side effect, we missed a decade of great 8-bit computer games. There's no ignoring what made MSX special; the same things that gave it a chance. In this issue, America says hello to MSX, while SCROLL says goodbye. January 16, 2015 - [SCROLL 01: Endurance](https://scroll.vg/issues/01/) - Or buy it in print: In 2011, the Super NES turned 20 in America. It's already considered one of the best consoles ever, but does it endure? Lots of great games were released, and many are still great to play today -- but there's more beyond the JRPGs and Nintendo titles. Issue 01's cover story explores the history of the Super NES and its struggle to endure, followed by galleries of the best SNES games, both sung and unsung. February 7, 2011 - [SCROLL 02: Quests](https://scroll.vg/issues/02/) - Or buy it in print: For the 25th anniversary of Dragon Quest, we went all-out with a celebratory double cover story. First, the origins of the JRPG before Dragon Quest came along, including the Dungeons & Dragons fans that were inspired to make their own PC RPGs, and the Japanese creators that were inspired by them. Then, a full recap of all nine Dragon Quest games, featuring essays on the sequels and their places the series' history, alongside illustrations from talented independent artists. Contributor: Alex Fraioli Illustrations: Jon Cairns, Chris Furniss, Adam Garcia, Erin Mehlos, Bill Mudron, Rey Ortega, Joakim Sandberg, Chris Schons, Jacob Smiley May 18, 2011 - [SCROLL 03: The Cute Issue](https://scroll.vg/issues/03/) - Or buy it in print: Four companies -- Taito, Namco, Nintendo and Sega -- created the cutest video games ever made. Through limited technology of the '80s and '90s, they veered away from the stereotypes of gaming and made games that were bright, jolly, and appealed to people of all ages. And most of them were still pretty challenging at the same time. In this issue, we catalog 24 games in the "Cute Masterclass," analyzing the how and why of their cuteness, and giving some shout-outs to their understudies, as well. Cover design: Diego Garcia September 7, 2011 - [SCROLL 04: The Unknown Xbox](https://scroll.vg/issues/04/) - Or buy it in print: For being such a serious entrant in the game console market, Microsoft's original Xbox has one of the shortest and strangest histories. Of course, without it, Microsoft wouldn't be where they are today in the industry, but it remains an interesting freshman effort. The strangest branch on the Xbox timeline is its performance in Japan, where it was repeatedly thrust on a gaming public that could only be described as terminally apathetic. Granted, the Xbox had its fair share of flaws that weren't unique to the East, but the ones that were still held some degree of fascination, because they were almost exclusively cultural. A four-page retrospective of the Xbox's struggles in Japan is the focus of this issue, along with "The Unknown Xbox Games," a catalog of almost 20 Japanese Xbox games you probably haven't heard of. December 13, 2011 - [SCROLL 05: Love Is All Around](https://scroll.vg/issues/05/) - Or buy it in print: The Japanese "dating sim" is one of the most characteristic and most ridiculed of the country's gaming world. The introduction of Konami's Tokimeki Memorial is what set it all off, but was soon thought of as a fad, a stigma that continued for nearly 20 years. But Konami returned to give the category new life with the debut of Love Plus; a game with communication features that brought as much controversy as they did innovation. But what was the dating sim like before that, and just what was Love Plus' impact? We explore that in three features that observe the Love Plus imprint on game culture, and give a guide to the latest installment, New Love Plus on 3DS. Elsewhere, contributor Alex Fraioli takes a look inside "Genesis," a retro game bar in central Japan. March 12, 2012 - [SCROLL 06: Codes of Our Lives](https://scroll.vg/issues/06/) - Or buy it in print: The cheat code is dead. It wasn't so long ago that codes, passwords and other tricks were regularly discussed in gamerdom -- so much so that some codes became as popular as the games they were made for. Though the mystique of codes has faded away in the age of in-game tutorials, achievements and add-ons, they still have stories behind them. From the NES to the arcade to the PC, we profile almost a dozen codes that didn't just do cool stuff, but entered our heads, stayed in our memories, and in some cases influenced culture. Also in this issue: an encouraging look at the recent Monster World collection, a mini history of Xevious on its 30th anniversary, the weirdest Dreamcast ever, and more. June 12, 2012 - [SCROLL 07: Let's Kick Shell!](https://scroll.vg/issues/07/) - Or buy it in print: Few games based on movie, TV or toy licenses end up truly beloved, but the Teenage Mutant Ninja Turtles took over many kids' lives, and with help from Konami, they had games that stuck out the most in those kids' minds. SCROLL 07 covers all of Konami's principal TMNT games in the '90s, from the troubling original NES game to the Tournament Fighters series and everything in between. What are they about? How do they relate to one another? And why do they always begin with the Turtles sitting on the couch? At least two of those questions are answered in this issue, along with some non-gaming Ninja Turtle history. September 12, 2012 - [SCROLL 08: The Totally Loaded and Fortified Irritating Spirit of Battle Unit Jaleco](https://scroll.vg/issues/08/) - Or buy it in print: Jaleco was a prominent medium-sized game publisher during the heyday of the NES. Originally a scrappy arcade company, they gained international success mostly thanks to fresh sports games. And yet Jaleco was one of those game companies that seemed to leave as quickly as they arrived. In truth, they stuck around for a long time in Japan, but a string of unexpected lows brought on by declining brands and a couple of hard shifts in the industry significantly dulled their competitive edge. This issue of SCROLL is a curated journey through Jaleco's history, talking about the highs, all those lows, and everything in between. December 13, 2012 - [SCROLL 11: Warp.](https://scroll.vg/issues/11/) - Or buy it in print: Kenji Eno was many things: musician, writer, father, and life ended too soon. As a game designer, his contributions to the medium were minimal at first, but once he went rogue and established the independent studio Warp, all bets were off. In this issue of SCROLL, we trace the Warp timeline and the finer points of the games Eno and his crew released over its five short years -- not just D and Enemy Zero, but everything in between. It begins with a history of Warp and Eno’s career, and ends with a peek at the last games Eno was involved in before his surprising death in 2013. It’s the ultimate handbook to one of the most varied developers of the past 20 years. February 20, 2014 - [All-In-One Bundles](https://scroll.vg/issues/bundles/) - Get every issue of SCROLL in no time. Save more than buying individually. Save over 25% with the All-PDF Bundle Save over 30% with the All-Ebook Bundle - [SCROLL 10: Summer](https://scroll.vg/issues/10/) - Digital editions include a booklet of "Summer Vacation Confidential" The complete, uncut interview with Kaz Ayabe as a separate PDF/ebook. Or buy it in print: The summer holiday exemplifies freedom: for kids, it's freedom from school and responsibility, and for kids and adults, it's the freedom of going on faraway trips, where indelible memories are made. That's the essence of Boku no Natsuyasumi, a Japanese PlayStation series that celebrates summer and nostalgia through the tales of a young city boy experiencing summer in remote parts of Japan in a bygone decade. This issue covers the four main "Bokunatsu" titles, plus the developer's newest game Attack of the Friday Monsters, and summer memories from SCROLL readers throughout. Following that is SCROLL's first developer interview; a rare in-depth profile of Boku no Natsuyasumi creator Kaz Ayabe, detailing his process in making the series. June 25, 2013 - [SCROLL 1+2](https://scroll.vg/issues/1-2/) - Print-only exclusive SCROLL 1+2 collects issues 01 and 02 of SCROLL back-to-back. Every page is here, including the Super NES anniversary feature "Endurance" and the Dragon Quest essays from "Quests," as well as the supplementary articles -- Alex Fraioli's love letter to Phantasy Star's weirdness, the Island of Misfit Hardware, and the original installments of the games-in-historical-context series Fullscreen. New introductions give you a bit of insight into the issues' creation, as well. This collection is only available in print, and makes a great introduction to the magazine. It's also cheaper than buying both separately at full price! November 28, 2011 ## Categories - [magazine](https://scroll.vg/category/magazine/) - [news](https://scroll.vg/category/news/) - [site](https://scroll.vg/category/site/) - [ego](https://scroll.vg/category/ego/) - [editorial](https://scroll.vg/category/editorial/) - [video](https://scroll.vg/category/video/) - [music](https://scroll.vg/category/music/) - [game](https://scroll.vg/category/game/) ## Tags - [genesis](https://scroll.vg/tag/genesis/) - [snes](https://scroll.vg/tag/snes/) - [tg16](https://scroll.vg/tag/tg16/) - [nes](https://scroll.vg/tag/nes/) - [racing](https://scroll.vg/tag/racing/) - [namco](https://scroll.vg/tag/namco/) - [ridge racer](https://scroll.vg/tag/ridge-racer/) - [shiftylook](https://scroll.vg/tag/shiftylook/) - [comics](https://scroll.vg/tag/comics/) - [ios](https://scroll.vg/tag/ios/) - [ninja turtles](https://scroll.vg/tag/ninja-turtles/) - [dragon quest](https://scroll.vg/tag/dragon-quest/) - [famicom](https://scroll.vg/tag/famicom/) - [mario](https://scroll.vg/tag/mario/) - [game boy](https://scroll.vg/tag/game-boy/) - [irem](https://scroll.vg/tag/irem/) - [capcom](https://scroll.vg/tag/capcom/) - [3ds](https://scroll.vg/tag/3ds/) - [mega man](https://scroll.vg/tag/mega-man/) - [tales of](https://scroll.vg/tag/tales-of/) - [rpg](https://scroll.vg/tag/rpg/) - [arcade](https://scroll.vg/tag/arcade/) - [arcade games that time forgot](https://scroll.vg/tag/arcade-games-that-time-forgot/) - [toaplan](https://scroll.vg/tag/toaplan/) - [hanafram](https://scroll.vg/tag/hanafram/) - [shooter](https://scroll.vg/tag/shooter/) - [taito](https://scroll.vg/tag/taito/) - [sunsoft](https://scroll.vg/tag/sunsoft/) - [data east](https://scroll.vg/tag/data-east/) - [hudson](https://scroll.vg/tag/hudson/) - [retro game challenge 2](https://scroll.vg/tag/retro-game-challenge-2/) - [retro game challenge](https://scroll.vg/tag/retro-game-challenge/) - [ds](https://scroll.vg/tag/ds/) - [galaga](https://scroll.vg/tag/galaga/) ## Product categories - [Uncategorized](https://scroll.vg/product-category/uncategorized/)